[DE]Connor

[DE]Connor



16 Sep

Post

Break Narmer Changes & Fixes

  • Made further improvements to the movement AI of the Scyto Raknoid Boss on Venus.
  • Adjusted the visual FX on the Deacon mask beam.
  • Fixed some issues of Solarans having odd movement on Venus, which included entering off-limits areas. 

Veilbreaker Quest Changes: 

  • Fixed a case of the sky flickering onboard the Murex during the Veilbreaker Quest. 
  • Fixed a visual issue of two individual Map tiles not connecting properly.

Changes:

  • Swapped the Tertiary and Accent material channels on Styanax, Styanax’s Helmets, and the Afentis to better match player expectations and be in-line with other Warframe’s material channels.
    • You will notice the colors of your fashion have changed upon log-in. A quick swap of the colors between your Tertiary and Accent channels will ...
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15 Sep

Post

Break Narmer Mission Changes & Fixes: 

  • Added Ability for Kahl to use Finishers on Narmer Moa’s when they are stunned by Kahl’s Veilbreaking ability. 
  • Added Sound FX to Kahl grabbing ledges, and a grunt to his mantle animation. 
  • Added Sound FX when Kahl transports his Brothers to the Railjack. 
  • Fixed being able to walk along a slanted window in certain areas of the Veil Factory, which would cause you to clip through the factory tileset. 
  • Fixed the Narmer Scyto Raknoid standing completely still if Kahl runs past it to the ship located outside the stage. 
  • Fixed Narmer Moas in the ‘Sneaky Sabotage’ mission dropping ammo, Energy Orbs, and Credits. All things Kahl does not need, Kahl independent. 
  • Fixed bits of geometry clipping through a large Narmer Sphere in the ‘Sneaky Sabotage’ mission. 
  • Fixed Kahl’s ship appearing completely black in the ...
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08 Sep

Post

Our second Veilbreaker Hotfix has landed! The team is taking a serious look at the feedback we’re receiving and has plans to iterate accordingly. Below are some of those iterated plans, with more communication coming before the weekend. Thank you to those who continue to have open and constructive conversations with us and with each other. 

Please continue to share your feedback in our dedicated Veilbreaker: Update 32 subforum

Ammo Changes & Review: 

When we were reviewing ammo acquisition as a whole for ...

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Post

Our second Veilbreaker Hotfix has landed! The team is taking a serious look at the feedback we’re receiving and has plans to iterate accordingly. Below are some of those iterated plans, with more communication coming before the weekend. Thank you to those who continue to have open and constructive conversations with us and with each other. 

Please continue to share your feedback in our dedicated Veilbreaker: Update 32 subforum

Ammo Changes & Review: 

When we were reviewing ammo acquisition as a whole for Update 32, we felt weapons with Ammo Regen Rate Overrides, ...

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16 Jun

Post

Echoes of the Zariman: Hotfix 31.6.3

TennoCon 2022 is fast approaching (July 16th)! This is potentially the last Hotfix we will be putting out before we put all our focus exclusively on the TennoCon build (unless there is an emergency hotfix needed). While this Hotfix is small, it contains some “before the weekend” fixes and back-end prep for tomorrow’s Relay Stress Test during Baro’s appearance - hope to see you there!

Optimizations: 

  • Made micro-optimizations to memory use for certain types of special effects.
  • Made systemic micro-optimizations to memory usage for all platforms.
  • Improved the Twitch Drop inbox notifications when delivered.

Fixes: 

  • Fixed slow rolling speed in Dog Days missions. We cleaned up our molasses spill, sorry about that. 
  • Fixed camera becoming frozen after viewing Wish List i...
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28 Mar

Post

Greetings Tenno!

Garuda Prime slices her way onto all platforms today, and we’ve got a few Riven changes to help with all the bloodletting and violence.

A few points of order: 

  • The weapons that were released along with our last Prime Access, Knell Prime and Scourge Prime, were found to be taking the base weapon’s disposition instead of starting at 0.5. Instead of resetting their disposition to 0.5 after already launching, they shall follow the usual procedure from here on out.
  • Since it has been awhile since we’ve stated that usual procedure, we wanted to share these rules in ...
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Post

Greetings Tenno!

Players who have completed The War Within quest will be familiar with Riven Mods. These special weapon Mods with randomized stat rolls offer powerful customization options from the mysterious Cephalon Samodeus. Those who have been with us a bit longer may have noticed that the stats on these Mods can change over time - we wanted to outline the reasons for that, and share some Riven facts you may not already know!

Each weapon has a unique “Disposition”, applied as a multiplier on your Riven’s stat rolls. Any weapon that you own a Riven for will have Riven Disposition “dots” in the Arsenal, indicating strength - the higher the number, the stronger the stats. 
Warframe2158.png

These numbers are curated by our developers during e...

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17 Feb

Post

Fixes: 

  • Fixed a crash when loading into Plains of Eidolon and a squadmate leaves.
  • Fixed a script error when scanning an Oculyst in the Sealab Mobile Defense tileset.
  • Fixed loss of camera control in the War Within Quest if you entered Void Mode just as you were being devoured by something golden. 
  • Fixed weapons with Multishot (especially innate multishot like on shotguns or beam weapons) having a higher damage increase from Galvanized Aptitude/Shot per Status type as intended.
    • Essentially, the total damage bonus was being added to each individual projectile, resulting in damage numbers far beyond the intended amount.
  • Fixed a script error that could occur if an ally Kuva Lich was present while returning to town.

Missed Change:
Re-capitalized active Warframe, Pet, and Weapon names, meaning anythi...

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26 Jan

Post

Greetings Tenno!

After a long absence due to top-secret New War developments, we’re trying our hand at another Semi-Public Test Cluster weekend. Last year’s updates didn’t lend themselves well to public tests, so we are trying to shake off our cobwebs early with a smaller, simpler Mainline test. Please read the thread in full before replying!

  1. We will be using Steam Keys to access "Warframe Test" - make sure you have a Steam account!
  2. We will be running all surveys and posts in English - you must understand English to participate.
  3. Despite our best efforts, console accounts cannot be copied to our PC test server, so only PC Warframe accounts will be chosen to participate - sorry!
  4. We will be asking for targeted feedback specific to two parts of this Mainline update: general stability, and a 'The New War' Quest related item. Only players who have completed ‘The New War’ will be selected. All players will be ...
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15 Dec

Post

Greetings Tenno!

Harrow Prime brings his awesome power to the Origin System, just in time for The New War. Not going to waste time when there’s Sentients to be fought - here are the latest Riven disposition changes!


...

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08 Sep

Post

Greetings Tenno!

Nidus Prime Access brings the master of mutation to the Origin System. Riven Mods are of a similar sort - constantly mutating and evolving - and this Prime Access is no different.

The Sisters of Parvos update introduced many new powerful weapons, the Tenet series, which caused a period of volatility in usage stats. We are still evaluating the strength of these weapons, but have done our best to add power where it seemed appropriate.

We’ve also taken this opportunity to slightly change how we calculate Riven values internally, in terms of the tools we use. This change, combined with shifting trends, means that this disposition update adjusts more numbers than usual (but nothing too extreme!)

Without further ado, here’s what to expect in the update:


RIFLES

Spoiler

Amprex: 0.75->0.8

Battacor: ...

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25 May

Post

Greetings Tenno!

Gara Prime Access has arrived to shatter our expectations, and with it come another set of Riven disposition changes. Similar to last time, we have refrained from any gun reductions, and only a couple melee weapons are still in need of downward adjustments.

Most of you know the process by now, so let’s dive right in - thanks for reading!


PRIMARY

Spoiler

Bubonico: 0.6->0.7

Catchmoon (primary): 1->1.05

Cedo: 0.55->0.6

Exergis: 1.05->1.1

Gaze: 0.95->1

Lanka: 0.95->1

Panthera Prime: 1.05->1.15

Proboscis Cernos: 0.5->0.55

Quellor: 1.05->1.1

Rattleguts (primary): 0.9->1

... Read more

10 Nov

Post

Greetings Tenno!

The time has come for another Semi-Public Test Cluster weekend, this time for Deimos Arcana. Please read the thread in full before replying!

  1. We will be using Steam Keys to access "Warframe Test" - make sure you have a Steam account!
  2. We will be running all surveys and posts in English - you must understand English to participate.
  3. Despite our best efforts, console accounts cannot be copied to our PC test server, so only PC Warframe accounts will be chosen to participate - sorry!
  4. We will be asking for targeted feedback specific to the Deimos Arcana update. All players will be given details prior to launch, not just the Test Key holders. Expect a public Dev Workshop in the coming days. 
  5. Posting here does not guarantee entry - it will be randomized. We are using the forums because we want to ensure potential participants know how to use our forums and have a ...
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06 Nov

Post

Greetings Tenno!

Warframe currently offers 22 different classes of melee weapon for players to choose from, but Glaives hold a special place in the game’s history. First introduced in Digital Extremes’ 2008 title Dark Sector, Hayden Tenno’s unique and vicious playstyle captures the hearts and imaginations of many.

A lot has changed in the twelve years since that game was released: Warframe has gone through many major reworks, including complete melee overhauls, and the addition of a “Glaive + Gun” combo system. With several overlapping systems at play, Glaive gameplay was no longer consistent, working differently depending on how it was used. This revisit intends to combine these two modes, preserving and enhancing the best parts of both.


Many of these changes focus on enhancing the unique gameplay options that a Glaive can offer. We’ll start simple with throwing mechanics, and work o...

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16 Oct

Post

Greetings Tenno!

Yesterday, we released the Nights of Naberus update across all console platforms. Unfortunately, this update accidentally featured some Riven disposition changes that were scheduled to be released with Nezha Prime Access. We sincerely apologize for the unexpected tricks and treats!

These changes have since been removed from all consoles, but in the interest of transparency, we wanted to share the exact changes you can expect when this update returns to all platforms. All of the trends explained in ...

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14 Jul

Post

Greetings Tenno!

Inaros Prime Access has blown in from the sandstorm - and with it comes a new set of Riven disposition changes! We’ve recently altered our procedure in response to player feedback, so let’s go over the numbers in a little more detail:

  • We understand that reducing disposition on existing weapons is never popular - that’s why all new weapons since The Deadlock Protocol have been introduced with...
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08 Jun

Post

Greetings Tenno!

With the upcoming release of The Deadlock Protocol, we wanted to outline some further changes we are making to the Riven disposition process in response to player feedback.

When we introduced separate dispositions for each weapon variant back in November 2019, we planned to give new weapons a disposition of 1 (the “average”), or matching the lowest member of the weapon family if it already had a disposition lower than 1. Unfortunately, this meant that powerful new weapons (like the Kuva Lich collection) might have Rivens that start too strong, forcing reductions in accordance with our balance methodology.

In order to prevent this situation, we will be changing this policy: going forward, all new weapons will be released with the minimum Riven disposition of 0.5. For The Deadlock Protocol, this includes the dispositions on newly added primary kitguns, in addition to regular weapons (secondary ...

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24 Mar

Post

Greetings Tenno!

With today’s Titania Prime Access announcement, you may recall that we are preparing some adjustments to Riven dispositions, including our first pass at Melee Riven disposition. However, the last month has been a tumultuous time for Warframe - we didn’t want to gather usage stats until ...

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13 Dec

Post

Greetings Tenno!

Due to the nature of the Empyrean update, we’re doing things a bit differently this time - Riven disposition changes originally intended for Prime Access are coming a little early, live right now on PC! For those that missed our previous Riven Workshop, this is our first time balancing dispositions per weapon instead of per weapon family, as this functionality was ...

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07 Nov

Post

Greetings Tenno!

We hope you’re having fun Vanquishing Kuva Liches left and right on PC (update coming to consoles in the near future, stay tuned for updates!)

As this new system was mostly aimed at experienced players with a wide arsenal, the Kuva weapons earned from Liches are top-of-the-line statwise. However, most were based on older weapons that didn’t see as much use by players at higher Mastery Ranks. As a result, players who equip a Riven on one of these Kuva weapons may notice a slight discrepancy.... Rivens have lowered stats on Kuva weapons, because they have a different disposition.

karakcomparison.png

This is a change we have wanted to make regarding Rivens for awhile, and Kuva Lich weapons presented the perfect opportunity to make it a reality....

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